Bakery Wars

Deleting your account

You can delete your Bakery Wars account and everything attached to it. It is permanent, nobody has to approve it, and the data is gone the moment you confirm. The app itself can stay signed in for up to fifteen minutes afterwards, because a sign-in already handed out cannot be called back. Nothing it can do in those minutes brings any of it back.

From inside the game

Open Settings, then Your account, and scroll to Closing the shop for good. The section lists what goes, what is released back into the world and what stays, before you touch anything. Press Delete this account, confirm once, and it is done. The app signs itself out and returns to the front door.

If you have already uninstalled

Email support@bakerywars.com. We have to be sure the account is yours before we erase it, and the game attaches no email address to an account for us to match you against.

So tell us as much of this as you can: the bakery name, the neighbourhood it stands on, roughly when you started, and roughly when you last played. If you still have the game installed, say so. We can then ask you to do one small thing inside it that only the owner of the account could do, and that settles it in a minute.

If what you can tell us does not add up to proof, we will say no. A bakery name is public and a start date can be guessed, so neither on its own is enough. Deleting the wrong account is not something we can undo, so we would rather refuse a real owner once and be asked again. When we are sure, we delete it within 30 days and write back to say it is done.

The game is published, so there are accounts and this route is open. The address above is ours and it is the right one to write to. If a week goes by with no answer, send it again. Silence is not a refusal.

What is deleted

  • Your way back in. Every sign-in method linked to the account, and every active session. If the account was ever linked to a sign-in provider, that provider can start a brand-new bakery afterwards; it will not be this one. The game signs you in as a guest and offers no such link, so today there is nothing to start over from.
  • Your name, everywhere. Your display name, your bakery names, the names you gave your signature goods, and every copy of those the game had already printed elsewhere: in the Crier, in a neighbour’s inbox, on a box still in the post.
  • Your network and your telemetry. The sign-in addresses recorded against your account, its install and session identifiers, and every analytics event the game recorded about what you did. The app also keeps a copy of its install identifier on the phone itself, in plain text beside its settings, and that copy goes when you uninstall.
  • Your avatar. The look you built for yourself is deleted outright rather than blanked, because nothing else in the game refers to it and there is nothing to keep it for.
  • Your clock. The game knows how far your clock is from UTC, in minutes, so that a thing due at ten past six reaches you at ten past six. That number goes back to zero, along with the note of whether you set it yourself.

What happens to what you were holding

It goes back into the world rather than vanishing. Any resting buy or sell order on the exchange is cancelled and whatever it held, coins or goods, is released. Any open bounty is closed and refunded to whoever paid for it, in both directions. If you were leading a guild, the longest-serving officer takes over so the guild is not left without anyone able to run it.

What is kept, and why

More survives than the books, and none of it is a way back to you. Here is all of it.

  • The books. Bakery Wars runs one shared economy, and every coin you ever earned or spent was somebody else’s coin first. Trades and ledger entries stay, so the other side of every deal you ever made still adds up. They carry no name, and no screen in the game will ever attach one to them again.
  • Purchase records. If you ever bought anything, the record that a purchase happened is kept, because tax and refund rules require it and because a store refund can arrive days later and has to find something to reverse. Our copy of the receipt is emptied, and so is the note the store sent us about the payment. What is left is the date, the product and the amount.
  • A numbered row where the account was. Sixty-eight parts of the database point at that row, so it is emptied rather than deleted. The name is replaced with a number, the home city is cleared and every way in is destroyed. What is left cannot be turned back into a person by us or by anybody else.
  • The bakery, on its corner. The shop keeps standing with its name replaced, and the plot it sits on is not handed to anybody else yet. Freeing the plot needs a change to the database that has not been made.
  • A crew you founded keeps its name. A guild name and its short tag are not overwritten. They belong to everyone still in the guild, and closing your account should not rename the place the people you left behind still play in.
  • Anything already recorded about cheating. If the game recorded that an account was manipulating the market, that record stays. Deleting it would let somebody wipe their own record by closing an account, and what was done to other players is not the closing player’s to erase.
  • The record of the deletion itself. One row saying an account was erased, when it was asked for, which route it came in through, and how many rows went from each table. Counts, never content. It exists so that “did this actually run” has a number for an answer.
  • One exception to your name going. If a member of staff carries out the deletion for you rather than you pressing the button, the log of what staff do keeps the display name the account had. Nothing can edit or remove a line from that log, which is the reason it is worth having.
  • The shape of the sign-in log. The rows recording that somebody signed in stay, with the address, the device string and the link to you all removed. What is left is that a sign-in happened at that moment, and those rows age out after 90 days like any other.

What we cannot do

Undo it. There is no grace period and no restore. The account is not hidden and it is not suspended. What is left of it is a numbered row with no name in it, no way in, and nothing of yours attached, and nobody at Bakery Wars can turn that back into your bakery. That is the point, and it is why the game asks you to confirm.

See also the privacy policy, which describes what the game holds about you in the first place.

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